What is 3DMark 2000?
3DMark2000 is one of the latest installments in the popular 3DMark series of benchmarking software from MadOnion. It combines DirectX7 support with completely new graphics, and enables benchmark results that easily discloses a 3D accelerator cards ability to deliver game content.
As with all MadOnion benchmarks, 3DMark2000 has been created in cooperation with all of the major 3D accelerator and processor manufacturers to provide you with the best possible and most reliable set of diagnostic tools. Also included is a completely new demo-mode, which demonstrates some of the latest innovations and advances that real-time 3D graphics can now offer.
Using Remedy Entertainment’s acclaimed MAX-FX Technology, 3DMark2000 demonstrates how to maximize your 3D gaming performance by using real-world gaming technology to test your system’s true game performance abilities.
What is MAX-FX Technology?
MAX-FX is the cutting edge 3D game technology developed by Remedy Entertainment. It is a cost-effective way of developing high-end game project reliably in realistic 3D environments. It allows game developers to build their game on a stable leading edge technology; cutting down on production time (and costs) while providing uncompromising tools for creativity and performance.
The core of MAX-FX contains a non-compromising, hardware-only 3D rendering engine that supports and is optimized for all DirectX 7.0 compatible 3D accelerators. MAX-FX consists of various editors and low-level libraries, including built-in particle systems, skeletal animation, photo-realistic radiosity lighting and powerful, exit based visibility optimization, to name just a few. The technology provides an extremely high polygon throughput allowing developers to create more elaborate and realistic environments than ever before.
Developed in co-operation with major industry partners such as Intel and AMD, MAX-FX is fully optimized for all the latest hardware and takes full advantage of hardware features such as T&L. MAX-FX is constantly under development, keeping it at the cutting edge of technology. For instance, new versions of DirectX will be integrated around the time they are released, adding new features as soon as they become available.